/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "Keyboard.hpp"
#include "Globals.hpp"
#include "Logger.hpp"
#include "Format.hpp"
#include "EventManager.hpp"

std::string Thing::Events::Keyboard::Key::keyToString(int k)
{
    return std::string(SDL_GetKeyName((SDLKey) k));
}

std::string Thing::Events::Keyboard::Key::stateToString(int state)
{
    switch(state)
    {
        case Key::KeyState::CLEARED:
            return std::string("CLEARED");
        case Key::KeyState::PRESSED:
            return std::string("PRESSED");
        case Key::KeyState::RELEASED:
            return std::string("RELEASED");
        default:
            return std::string("UNKNOWN");
    }
}

void Thing::Events::Keyboard::clearState(int k)
{
    _keys[k] = Key::KeyState::CLEARED;
}

void Thing::Events::Keyboard::setKeyState(int state, int k)
{
    if(k < Key::__FIRST__ || k > Key::__LAST__)
        throw EventsException(EventsException::KEY_OUT_OF_RANGE, 
            STG(FMT("Key [%d] is out of range") % k));
    
    MSS_DBG(STG(FMT("Key [%d] [%s] set to %s") % k 
        % Key::keyToString(k)  % Key::stateToString(state)));
    _keys[k] = state;
}

int Thing::Events::Keyboard::checkKeyState(int k)
{
    if(k < Key::__FIRST__ || k > Key::__LAST__)
        throw EventsException(EventsException::KEY_OUT_OF_RANGE, 
            STG(FMT("Key [%d] is out of range") % k));
    
    MSS_DBG(STG(FMT("Cheching key [%d] [%s]") % k % Key::keyToString(k)));
    return _keys[k];
}
